Co-op multiplayer added!

Hey Everyone,

 

Here's our first pass at co-op multiplayer implementation, expect bugs!

 

We're really excited to see what you guys think and hear any ideas you have for either additional game modes or additions to the current mode!  - As this is a first iteration we've limited this mode to 2 players but expect to increase this in future patches.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

 

0.09 Complete

 

  • Slowed down tennis ball throw massively so players can play catch together on beach
  • (multiplayer)Server configuration screen - This will automatically tell you your public ip address - This is temp, server browser or better Steam integration coming soon!
  • (multiplayer)Chat box - Press enter to type messages to each other - This is temp and may be buggy!!, Voice chat is coming soon! (we're modeling walkie-talkies)
  • (multiplayer)Player texture variation, run around with your survivalist buddy!
  • (multiplayer)First pass at player respawn system, on dead try and find way back to body to collect your belongings
  • Fixed bug where building a bench could cause save games to break
  • Fixed female skin being too dark
  • Rest of skinny animation variations added
 

 

Known issues:

 

Saving in a multiplayer game will save over single player save game, allowing you to continue progress but not as a multiplayer game (working on fix for this currently)

 

Destroying partially built items can be glitchy! Try not to destroy structures you haven't placed yourself!

V0.72b

Hey Everyone,

Here’s a hotfix to address to some issues that came up in last nights v0.72 release.

For the full list of yesterday’s v0.72 patch notes, please visit:

V0.72

Hey Everyone,

For this patch we focused on bug fixing and polish, as well as adding in a couple long requested tweaks (the log sled can now carry a full 12 logs!)

V0.71b

Hey everyone,

Here are some fixes and improvements to last weeks v0.71 release. Including some balance of the new calorie system.

V0.71

Hey Everyone,

This patch adds a new electrical tape pickup item. With electrical tape you can now craft the new slingshot weapon type, which uses the small rocks in world as ammo.

V0.70c

Hey Everyone,

Here is another hotfix for last weeks v.070 release fixing an issue with exiting caves in save games.

 

For the full list of v0.70 patch notes, please visit:

V0.70b

Hey Everyone,

Here is a small hotfix for some issues that came up in Friday’s v0.70 patch release.

For the full list of v0.70 patch notes, please visit:

V0.70

Hey Everyone,

This patch adds new recipes to the stew system.

V0.69b hotfix

Hey Everyone, For the full list of yesterday's v0.69 patch notes, please visit our announcement. Additionally here is a fix for some issues that came up since last night's release.

V0.69

This patch adds a new modern bow. It's hidden pretty deep in one of the cave systems. This bow will shoot longer and further than the crafted bow, and with more damage. To keep the crafted bow useful we've made it fire faster than the modern bow, but with shorter range and with less damage impact.

V0.68d

Hey Everyone,

Here is a hotfix to a couple new issues that were reported yesterday.