Patch 0.04

Hey Everyone,  

Here's our latest patch, improving enemy behaviours, world lighting along with more bug fixes and some new features.  

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.  

PATCH 0.04  

Features and changes:

  • New A.I. behaviour, mutants will sometimes go home to sleep during day along with other new routines

  • Distorted mutants can now be killed with regular weapons

  • Distorted mutants more aggressive and deadly in combat and have expanded actions

  • Better ambient lighting.  Trees and large objects diffusely occlude skylight (experimental)

  • Pause menu now actually pauses game

  • Enemies use rocks more often to jump attack at player

  • New female enemy type added.

  • Better distribution of enemies throughout the world.

  • Constructed bench now works and players can sit to regain energy or watch sunset

  • Increased axe damage against enemies

  • More variation to female cannibal models, added procedural breasts size system

  • Improved Rabbit/Lizard distribution and optimized CPU usage.

  • Improved sky and sun look

  • Improved dead cave lighting and cave 2 lighting

  • Better cave textures and rock look

  • Dead cave prop fixes, fixed some incorrect rock placements

  • Improved load times and added loading percentage amount

  • Re-balanced hunger drain

  • Better cave ground with flowing water and more detailed textures

  • Enemies will now push small items out of the way instead of getting stuck on them

  • Dead sharks now ragdoll

 

Bugs:

  • Fixed rain sound never going away even after rain stops

  • Fixed bug where some partially built structures couldn't be completed after loading a saved game

  • Fixed animals sometimes disappearing in regular and vegan mode

  • Fixed issue where you could still shoot flare gun or use other weapons when pause menu was open

  • Yacht random position won't change now or get lost when saved game is loaded

  • Fixed all effigies turning into arm effigy on load

  • Fixed E to add icon showing up if holding a rock or stick even if items not needed in building

  • Fixed cave drips continuing to play even when not in cave

  • Fixed fish swimming outside of pond near cliff section

  • Fixed fullness always starting at half when loading a saved game

  • Fixed moonlight sometimes missing completely

  • Fixed stick marker vanishing on loading saved game

  • Fixed missing collision roof of cabin

  • Fixed player flying in air after chopping dead bodies

  • Rain effigy effect should now work and will wear off after time

  • Cannibals spawning in villages no longer 'pop' when waking up

  • Fixed creepy female model attacks sometimes not hitting player

  • Fixed bug where bird landing on hand would sometimes stop axe from working

  • Fixed enemy head and leg pickups sometimes appearing as arm pickups

V0.23B Hotfix

Hey everyone,

 

Here's a small hotfix, fixing some of the issues that were reported overnight:

 

v0.23b

 

 

v0.21c hotfix

Hey Everyone,

 

Here's another small hotfix solving some issues players were having with old saved games. Thanks to everyone who sent us save games to help solve these issues!

 

v0.21c hotfix

 

v0.21b hotfix

Hey Everyone,

 

We found some users had issues moving (at all!) with the update released a couple hours ago. Here is a fix for anyone experiencing that.

 

 

v0.21

Hey Everyone,

 

v0.20 b

Hey Everyone,

 

Here's a hotfix for last nights 0.20 update, fixing some issues that were found overnight and during playtesting today.

 

v0.19C Hotfix

Hey Everyone,

 

Here's another small hotfix. Thanks to everyone on the hub for finding this and for sending the saved game file to us!

 

v0.19b hotfix

Hey everyone, Here's a small hotfix for a bug we found affecting some new players save games.