Sharks, rafts, roofs and bug fixes - v0.02

Hey Everyone,

Here's our first big update! This week we've worked on a mixture of new features, bug fixes and optimization.

Please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

 

Version 0.02 Changelog (Saved games from 0.01 won't work with this version)

New features and gameplay tweaks:
  • Sharks

  • Simple raft now buildable via book (No Sail yet!)

  • Walls can now snap to form floors and roofs (experimental, can defy gravity)

  • New suprise item added to yacht

  • When being knocked out for first time you will now wake up in a random cave

  • Lowered fall damage amount

  • Birds can be killed with fire

  • Stamina recharge now takes longer

  • You can now block attacks with the red plane axe by holding down right mouse button

  • Timmy taken scene a little more dramatic, better lighting, sparks

  • Lowered intensity and range of fire light

  • Lowered health on turtle

  • Improved fish movement

  • Increased range of lighter
  • Enemies will drag downed friends out of danger again

  • Females will sometimes freak out at dying family members

Performance:

  • Improved load times

  • Reduced stutter

  • Overall performance increases

  • Big memory optimizations, should help crashing on some pc's

  • Improved cave wall memory usage

  • Dropped sticks and rocks are now pooled and shouldn't increase memory over time

  • Optimized hud rendering (10% faster on cpu)

World:

  • Improved lake water swim zones

  • Ocean swim zones now correctly rise and fall with tide

  • Underwater visuals improved

  • Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain

  • Fixed super deep ponds that could kill players by falling into them

  • Small old boat collision added

  • Plane exterior collision added

  • Improved balance on some grass textures (less bright)

  • Lowered top heavy pine tree to be easier to cut

  • Lots of small material/texture tweaks

  • Sunset/sunrise made brighter

  • Beach cave entrances made bigger and easier to enter

  • Improved world collision in some areas

  • Improved low resolution mountain textures

  • Improved terrain rendering and missing specular

  • Improved cave lighting and details (caves 4,5)

Bugs:

  • Fixed countdown timer not taking different time zones into account

  • Fixed some spelling mistakes in tutorials and in survival book

  • Fixed shelter on fire spawning infinite logs

  • Fixed bug where day count was 1 more than it should be

  • Fixed issue where sticks,rocks and logs needed could go to -1

  • Fixed not switching back to default weapon after holding lizard, rabbit or fish

  • fixed player not colliding with things tagged 'Prop'

  • fixed light leaking into parts of some caves

  • Fixed bug where you couldn't cook multiple times on same campfire

  • Fixed spear being able to cut down trees

  • Fixed ponds flickering at certain distances

  • Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)

  • Fixed log holder not saving logs on load/save

  • Fixed twinberries not having eat icon and having wrong leaf texture

  • Fixed bloody tables in cave not being cut out of nav mesh

  • Fixed lizard and rabbit skin triggers not being connected to ragdoll body

  • Removed extra set of teeth and eyes appearing behind Timmy

  • Chopping dead bodies no longer results in player flying into the air

  • Animals no longer spawn multiple copies if on fire

  • Cannibals shouldn't run underwater or follow player out to the boat (they might run a little bit into water however)

  • Fixed some bushes missing vertex colors when cut

  • Fixed birds landing in sky, improved bird a.i. and performance

V0.72b

Hey Everyone,

Here’s a hotfix to address to some issues that came up in last nights v0.72 release.

For the full list of yesterday’s v0.72 patch notes, please visit:

V0.72

Hey Everyone,

For this patch we focused on bug fixing and polish, as well as adding in a couple long requested tweaks (the log sled can now carry a full 12 logs!)

V0.71b

Hey everyone,

Here are some fixes and improvements to last weeks v0.71 release. Including some balance of the new calorie system.

V0.71

Hey Everyone,

This patch adds a new electrical tape pickup item. With electrical tape you can now craft the new slingshot weapon type, which uses the small rocks in world as ammo.

V0.70c

Hey Everyone,

Here is another hotfix for last weeks v.070 release fixing an issue with exiting caves in save games.

 

For the full list of v0.70 patch notes, please visit:

V0.70b

Hey Everyone,

Here is a small hotfix for some issues that came up in Friday’s v0.70 patch release.

For the full list of v0.70 patch notes, please visit:

V0.70

Hey Everyone,

This patch adds new recipes to the stew system.

V0.69b hotfix

Hey Everyone, For the full list of yesterday's v0.69 patch notes, please visit our announcement. Additionally here is a fix for some issues that came up since last night's release.

V0.69

This patch adds a new modern bow. It's hidden pretty deep in one of the cave systems. This bow will shoot longer and further than the crafted bow, and with more damage. To keep the crafted bow useful we've made it fire faster than the modern bow, but with shorter range and with less damage impact.

V0.68d

Hey Everyone,

Here is a hotfix to a couple new issues that were reported yesterday.