v0.06b

Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

Version 0.06B Changelog:

  • New spawning system for enemies, better world population, better pacing and progression over time

  • A.i has more chance to venture to expected areas (ie cannibal villages)

  • Optimized sky light occlusion performance

  • Fixed birds getting faster and faster over time
  • Fixed fog showing through ocean water

  • Improved ssao!

  • New camping prop added

  • Improved ocean sound effects

  • Improved Bow and arrow sound effects

  • Fixed yacht lod bug where it would vanish for some players

  • Added sound effects to timmy dragged away scene

  • New improved cave drips and cave wind sound effects

  • Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)

  • Fixed bug where skinny enemies would switch to default shading when injured

  • Cave ambient track added

  • Enemy combat theme/suspense themes added (rough)

  • Lowered (4x) damage and speed of arms and legs when used as weapons

  • New first class passenger model added

  • Skinny woman made blood less shiny

  • Fixed bug with inventory light at night being too bright

  • Balance tweaks : Increased fall damage, lowered how much health meds heal you

  • Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker)

  • Fixed brightness of standing fire (same as regular fire now)

  • Fixed fire stick enemy too bright

V0.23B Hotfix

Hey everyone,

 

Here's a small hotfix, fixing some of the issues that were reported overnight:

 

v0.23b

 

 

v0.21c hotfix

Hey Everyone,

 

Here's another small hotfix solving some issues players were having with old saved games. Thanks to everyone who sent us save games to help solve these issues!

 

v0.21c hotfix

 

v0.21b hotfix

Hey Everyone,

 

We found some users had issues moving (at all!) with the update released a couple hours ago. Here is a fix for anyone experiencing that.

 

 

v0.21

Hey Everyone,

 

v0.20 b

Hey Everyone,

 

Here's a hotfix for last nights 0.20 update, fixing some issues that were found overnight and during playtesting today.

 

v0.19C Hotfix

Hey Everyone,

 

Here's another small hotfix. Thanks to everyone on the hub for finding this and for sending the saved game file to us!

 

v0.19b hotfix

Hey everyone, Here's a small hotfix for a bug we found affecting some new players save games.