v0.06b

Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

Version 0.06B Changelog:

  • New spawning system for enemies, better world population, better pacing and progression over time

  • A.i has more chance to venture to expected areas (ie cannibal villages)

  • Optimized sky light occlusion performance

  • Fixed birds getting faster and faster over time
  • Fixed fog showing through ocean water

  • Improved ssao!

  • New camping prop added

  • Improved ocean sound effects

  • Improved Bow and arrow sound effects

  • Fixed yacht lod bug where it would vanish for some players

  • Added sound effects to timmy dragged away scene

  • New improved cave drips and cave wind sound effects

  • Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)

  • Fixed bug where skinny enemies would switch to default shading when injured

  • Cave ambient track added

  • Enemy combat theme/suspense themes added (rough)

  • Lowered (4x) damage and speed of arms and legs when used as weapons

  • New first class passenger model added

  • Skinny woman made blood less shiny

  • Fixed bug with inventory light at night being too bright

  • Balance tweaks : Increased fall damage, lowered how much health meds heal you

  • Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker)

  • Fixed brightness of standing fire (same as regular fire now)

  • Fixed fire stick enemy too bright

V0.63b - hotfix

Hey Everyone,

Here's a small hotfix to last night's 0.63 build, fixing an issue with some language settings causing p2p connection issues

V0.63b hotfix

V0.63

Hey Everyone,

This patch adds a bunch of new buildable items, a new weapon, an improved flashlight, along with a ton of bug fixes and some big memory improvements.

V0.62

Hey everyone,

This patch was focused on a ton of bug fixes, polish, optimizations and some anticipated dedicated server features.

v0.61B

Hey Everyone,

 

Here is a small patch that fixes some issues in today's 0.61 release

V0.61

Hey Everyone,

 

v0.60b - hotfix

Hey Everyone,

 

Here's a small fix to last nights patch release, fixing an issue where buildings in saved games would appear to need repairs even if they were not damaged.

 

V0.60

Hey Everyone,

 

This patch we've added a major new weapon/tool! You'll find it hidden in one of the caves.