V0.07: Buildable tree house, movable log holder, new animal types, visible lizard skin armour weapon balancing and more

Hey Everyone,

For this patch we've added new buildable structures including a moveable log holder, a rock holder and a first pass at treehouses!

We've worked on the player combat, adding new axe swing animations and a new system to slow all weapons down if an item is held in the opposite hand.

Two new animals have been added to the world along with a new system to have animal populations deplete over time if you hunt too many of them.

There are also a bunch of other bug fixes and gameplay tweaks, but best of all, we now have visible lizard armour!

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

Version 0.07 Changelog:

  • Rock holder blueprint added

  • Moveable log holder blueprint added

  • Mid sized cabin blueprint added

  • Tree house blueprint added

  • Working door added to custom build doorway

  • Male version of skinny mutant added

  • New animal added: Tortoise

  • New animal added: Racoons!

  • Animal numbers will go down over time if you kill a lot of them. Will eventually slowly repopulate

  • Different animal types now stay around specific parts of world

  • Weapon balancing, all weapons will be slower when holding an item in left hand (Lighter, walkman etc) faster when held with both hands. New slower axe anim in combat.

  • More accurate weapon collider sizes, small axe smaller, stick bigger etc

  • You can now catch rabbits and place them into the rabbit cage

  • Better previous weapon switching system

  • Improved blueprint placement, items will now turn red and be unplaceable if intersecting trees

  • new rock attack animation, more powerful, uses more stamina

  • Cave's now only contain blue skinned enemies and distorted mutants

  • Better combat theme

  • Better lake theme

  • Fixed peaceful mode (was accidentally broken in last update)

  • Further improved enemy pacing over time, fixed bug that could cause enemies to vanish over time

  • Energy now replenishes faster when sitting on bench

  • More small props added

  • Switching weapons whilst holding molotov will no longer cause it to drop

  • Sound effects added for adding sticks/logs and rocks to storage

  • Whoosh sound added when items moved around inventory

  • Fixed molotov pieces bouncing around causing fire to move in strange ways

  • Fire now scales with amount of fuel

  • Plants now burn for longer

  • Trees will tumble over if burnt now and added new burning material with embers

  • Tree leaves will now burn away correctly when on fire

  • Energy bar now flashes when playing music to make clear that your stamina is getting a boost

  • Crafting info pages unlocked in survival book (rough, missing lots of items)

  • Fixed bug where you could get infinite flares by dropping flare gun and picking it up again

  • Fixed bug where day count could change when entering/exiting caves

  • Fixed yellow axe mesh not visible when equipped

  • Terrain texture and shape improvements

  • Fires can now cook an unlimited amount of items, food will be placed at random location on fire

  • Fixed bug where you could sometimes get infinite sticks/rocks in inventory

  • Arrows should now work more effectively against enemies

  • Visible lizard skin armour!

V0.72b

Hey Everyone,

Here’s a hotfix to address to some issues that came up in last nights v0.72 release.

For the full list of yesterday’s v0.72 patch notes, please visit:

V0.72

Hey Everyone,

For this patch we focused on bug fixing and polish, as well as adding in a couple long requested tweaks (the log sled can now carry a full 12 logs!)

V0.71b

Hey everyone,

Here are some fixes and improvements to last weeks v0.71 release. Including some balance of the new calorie system.

V0.71

Hey Everyone,

This patch adds a new electrical tape pickup item. With electrical tape you can now craft the new slingshot weapon type, which uses the small rocks in world as ammo.

V0.70c

Hey Everyone,

Here is another hotfix for last weeks v.070 release fixing an issue with exiting caves in save games.

 

For the full list of v0.70 patch notes, please visit:

V0.70b

Hey Everyone,

Here is a small hotfix for some issues that came up in Friday’s v0.70 patch release.

For the full list of v0.70 patch notes, please visit:

V0.70

Hey Everyone,

This patch adds new recipes to the stew system.

V0.69b hotfix

Hey Everyone, For the full list of yesterday's v0.69 patch notes, please visit our announcement. Additionally here is a fix for some issues that came up since last night's release.

V0.69

This patch adds a new modern bow. It's hidden pretty deep in one of the cave systems. This bow will shoot longer and further than the crafted bow, and with more damage. To keep the crafted bow useful we've made it fire faster than the modern bow, but with shorter range and with less damage impact.

V0.68d

Hey Everyone,

Here is a hotfix to a couple new issues that were reported yesterday.