v0.16b-hotfix

Hey Everyone,

 

here's a small hot fix to last nights build, fixing missing volumetric lighting on windows 32bit machines, the missing underwater blur swimming effect and a few other small tweaks.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

v0.16b:

  • Fixed bug where all volumetric lighting would turn off if windows 32bit was detected
  • Fixed water blur vision not turning on when player goes underwater (still a bit buggy in waves, but should work well again in flat water)
  • Fixed bug where cave props could stream into scene multiple times if you quickly went in/out of a cave
  • Fixed sparkly disco looking cave floors if bloom was enabled
  • Fixed rock type in cave with no textures
  • Increased grass draw distance at highest settings
  • Set high preset to use 'very high' level of detail setting (lower this to high or medium if you find it impacts performance)
 

 

 

 

The Forest on Steam

Thanks to everyone, we are currently the number one game on Steam!

Public Alpha Release

The Forest public alpha releases tomorrow morning at 9AM PST on Steam!  

Gifs

Hey Everyone,

 

Here are some new gifs we've just made, showing off more of the world, wildlife and the plane crash.

 

Store Page

Hey everyone, Just a quick update. Our store page is finally up. Check it out at:

http://store.steampowered.com/app/242760

We'll do a bigger update next week along with some cool new media we have to show.

Trailer 3

Hey everyone,

Here's our third trailer, showing a more extended look at some of our survival systems and also what life is like in the forest a little further into the game.