V0.41b - hotfix

Hey Everyone,

 

Here's a small hotfix fixing some of the issues that came up after yesterday's patch release

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.41b hotfix:

 

  • Fixed completing ghost tree structure causing trees of this type to keep the cut leaves when pooled/reused across the world
  • Calibrated floor & foundation floor log cost with new log size to match old cost for a given area coverage
  • Fixed loading saves with buildings ghost past ingredient requirements, it now automatically completes it (to fix rare cases of this occurring)
  • Fixed blocking while in hanging cut scene breaking animation
  • Updated navmesh in cave 2 to improve enemy pathfinding
  • Fixed boats not properly undocking when dock gets destroyed
  • Floor hole cutter now only cuts structure within the visible white rectangle area and no longer those that have been targeted and are above or below
  • Fixed roof hole breaking height calculation, causing roof shape to change when applying the cut
  • Fixed roof not calculating height properly depending on alignment with world
  • (Multiplayer) Further increased damage distortion of regular (not procedural) buildings for clients
  • (Multiplayer) Fixed bombs exploding over a foundation floor not distorting for client
 

 

hotfix v0.15b

Hey Everyone,

 

Here's is a tiny hotfix for some issues with the new boars, and a small drowning fix.

 

v0.13b Hotfix

Fix for broken saved games (dark shadows, no time passing, sleeping at shelters broken and lots of other bugs in corrupt save games, along with low performance due to error spam)

 

v0.13 patch update

Hey Everyone,

 

Todays patch will release at 9PM pst tonight as we sort out some last minute issues!

 

Thanks everyone,

 

The team at Endnight

 

v0.11c - save/load hotfix

Hey Everyone,

 

Here's a small fix to some save/load issues we've found since the last patch.  Corrupt save games from either 0.11 or 0.11a should now be fixed. (We also fixed traps in multiplayer!)

 

 

V0.11a- Audio Hotfix

Hey Everyone,

 

Here's a small hotfix for some issues with audio.