V0.51

Hey everyone,

For this patch we focused on opening up the door at the bottom of the sinkhole cave. The door is locked and you'll need to find the keycard in order to get inside.

Additionally, some new story items have been placed around the world, particularly in locations where you can find red paint.

Our plan was to originally have the door be openable only once the game was fully complete however the feedback and help we've gotten from the community has been invaluable throughout the development of the game and so we wanted to have everyone involved in this part of the process also. Keep in mind, you should expect some bugs and possibly other issues, and may prefer to wait for a final release to play this part of the game.

Note: You can't currently save in areas past the door.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

V0.51 Changelog:

 

  • The door at the bottom of the sinkhole cave is now openable (if you have the keycard)
  • New drawings and story items added near red paint locations in caves and overworld
  • Changed delay in between appearance of light tutorial to 10 minutes (from 1)
  • Fixed player camera sometimes facing seat during plane crash sequence
  • Improved navigation mesh quality around geese lake and other lakes
  • Molotov fires now get put out by water
  • Fixed flintlock part 8 not showing inventory tooltip
  • Fixed some tutorials possibly staying visible if dying while active
  • Ghost tree structures no longer prevent completing it when standing below it
  • Fixed thirst icon displaying full when starting new game then a second later when player looks at hand drops to correct amount
  • (Multiplayer) Fixed a racing condition when taking item from food holder causing take icon to stay visible sometimes
  • (Multiplayer) Fixed adding crafted meds & energy mix to food holders
  • Fixed large stick holder turning into small stick holder when repaired
  • (Multiplayer) Fixed possible item duplication when attempting to grab too quickly from food holders
  • Fixed arrows and spears bouncing off animals and sometimes landing angled on trees etc
  • Flintlock shots now destroy breakable wood object (such as tables and crates) and stalagmites
  • (Performance) Added a limit to the amount of collected item etc entries HUD will show to avoid possible excessive amount of memory allocated
  • (Performance) Now unloading asset memory when exiting caves to help on systems which are short on RAM
  • It is no longer possible to place buildings only partially on dynamic support (i.e. the raft), it now has to be completely on the support. This is to prevent placing buildings crooked on the side which can cause physics issues (and in some cases make the raft sink or even fly)
  • Fixed a case of player not properly climbing rope if there was something around the bottom trigger (like a cliff or bumpy terrain)
  • Fixed grabbing a rope high up causing player to grab it at ground level instead of bottom of rope
  • Lighter now stays equipped when entering and exiting caves
  • (Balance) reduced katana damage and increased received block damage on katana
  • Fixed entering caves through rope entrance sometimes bringing player back up in world
  • Added fail safe to hopefully fix sled sometimes staying mounted to player doing something else
  • Fixed a specific case of water triggers not processed in the right order causing player to visible warp out of water for a couple frames
  • Changed default distance from player for ghost rabbit cage, water collector, weapon rack, stick marker, bench
  • (Multiplayer) Fixed exploded rocks in caves not properly synced with late joining clients and being stuck not exploded
  • Fixed molotov sometimes getting stuck non ignitable for a few seconds if trying to light it too fast after equipping it
 

 

V1.07

Hey Everyone,

This patch fixes an issue with crashing that could occur when building tree based structures. 

V1.06

Hey Everyone,

Today’s patch fixes some more issues that have come up since release.

V1.05

Hey Everyone,

Here’s an update, addressing some of the bugs that have come up recently and also adding in new brightness and contrast sliders.

 

V1.0

Hey Everyone,

Today The Forest moves from early access into a full release.

Pre-release patch 04

Hey Everyone,

Here’s a fix for some issues that came up last night.

  • Put back in launcher to make switching resolutions easier and switching which monitor launches

Pre-release patch 03

Hey Everyone,

Here’s another pre-release patch fixing some issues that have come up since this mornings patch release along with some key binding and other fixes and improvements

 

Pre-Release Patch 02

Hey Everyone,

Here’s another pre-release update fixing some issues that came up in yesterday's patch.

  • Fixed some issues with repairing some structures

Pre-release patch

Hey Everyone,

This is our first pre-release patch, expect a few more in lead up to release as we try and fix up the last remaining issues.

V1.0 release date

Hey Everyone,

Today we are officially announcing April 30 as the release date of the PC version of ‘The Forest’

It’s been a long journey and we’re really excited to show everyone what we have in store.

V0.73 and Release Plans

Hey Everyone,

We wanted to share our plans for moving The Forest out of early access and into a full v1.0 release.