V0.51b

Hey everyone,

Here's a small hotfix to some issues that came up in last night's patch release:

 

  • Fixed a case of allowing saving in one of the rooms beyond the door (a proper saving system will be added soon for this area)
  • Fixed case of some buttons not working until entering and then exiting the trigger
  • Fixed an issue with item sync on the big old hell doors
  • Fixed case of music not playing in epilogue
  • Improved sync in epilogue
  • Fixed action icon staying visible during the re-use delay after using one of the new props
  • Fixed a bug with some cave rocks not appearing in some sections of caves
  • Fixed a co-op bug where players could get stuck holding a body or have held body vanish
  • Fixed a bug with using ropes to enter/exit caves that was caused by some of the new cave memory optimizations
 

As' 'always,' 'please' 'continue' 'to' 'post' 'your' 'bug' 'reports' 'and' 'feedback' 'in' 'the' ''Discussions' 'area' 'of the' 'Community' 'Hub

v0.06b

Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).

v0.06 fix!

Thanks to everyone in the community who helped us get this crashing issue resolved so quickly! It turns out it was an issue with our latest ocean shader that strangely only affected certain nvidia cards.

v0.06 patch update

Hey everyone,

Trying to track down the crashing issue with last nights patch so reverting to previous version until we can fix it.

Patch 0.04

Hey Everyone,  

Here's our latest patch, improving enemy behaviours, world lighting along with more bug fixes and some new features.  

Windows 32bit version and RAM

Hey Everyone,  

The Forest currently requires a minimum of 4 gb of ram to run correctly. We've been notified that Windows 32bit by default may not be using the entire 4 gigs on your system.