V1.07

Hey Everyone,

This patch fixes an issue with crashing that could occur when building tree based structures. 

Based on discussions with some hosting companies, we’ve also made some improvements to the dedicated server. 

V1.07 changelog

  • Fixed intermittent bug where birds looking for spots on high areas such as tree platforms or tree houses could get stuck in a loop and crash the game
  • Player survival stats (ie fullness) no longer update until loading in a game is completely over
  • ds - Added possibility to define a custom folder for saves, either add -savefolderpath <path> as command line parameter or use the "saveFolderPath" entry of the config file
  • ds - Added fps limiting options, set “targetFpsActive” and “targetFpsIdle” in the config file to define desired values when server has players or not

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub 

v0.26c - hotfix

Hey Everyone,

 

here's another small hotfix, this time fixing a small issue introduced in previous hotfix!

 

v0.26c

 

v0.26b - Fix for missing mp kick menu

Hey Everyone,

 

Here's a small fix for the missing multiplayer host menu, which allows host to kick/ban players and which got lost in last update!

 

v0.25b - hotfix

Hey Everyone,

 

Here's a small fix to properly switch ocean types at start of game for some players who were having crashes on integrated graphics cards/low spec machines. As well as some other small fixes listed below.

 

v0.24b - hotfix

 

Hey Everyone,

 

Here's a small hotfix to last night's patch, fixing some small bugs found last night/this morning

 

V0.23D Hotfix

Hey everyone,

3 hotfixes this morning! This one fixes an issue with holding a fire arrow for too long (over 30 seconds) and then firing it causes clients to be kicked from multiplayer games

 

V0.23C Hotfix

Hey Everyone,

 

Here's another small issue we found with wall upgrades. When destroyed they could kick all clients from multiplayer game.