v0.25b - hotfix

Hey Everyone,

 

Here's a small fix to properly switch ocean types at start of game for some players who were having crashes on integrated graphics cards/low spec machines. As well as some other small fixes listed below.

 

v0.25B hotfix:

 

  • Changed how new ocean behaves at start of game. New ocean will no longer be active at start if ocean is set to 'Flat' from title options screen. If playing on an integrated graphics card or having any crashes when starting the game, set ocean quality to 'Flat' in options menu. (temporary solution until we find a better fix)
  • Possible fix for some players having invisible ponds/lakes
  • Fixed issue with scale/blend weight of dead enemies sometimes not applying on client
  • Fixed issue with props on mutants sometimes popping in after death for client
  • Fixed intermittent issue that could be preventing saving in SP
 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.51b

Hey everyone,

Here's a small hotfix to some issues that came up in last night's patch release:

 

V0.51

Hey everyone,

For this patch we focused on opening up the door at the bottom of the sinkhole cave. The door is locked and you'll need to find the keycard in order to get inside.

V0.50c - hotfix

 

Hey everyone,

Here's another small hotfix to the patch released earlier in the week, this time fixing an issue with water holders.

 

V0.50b - hotfix

Hey Everyone,

Here's a small hotfix, fixing some issues with clients loading into multiplayer games.

 

V0.50 -  Balance and bug fixing

Hey Everyone,

For this patch we've focused on bug fixing and some balance tweaks. It's a small patch as most of the team is working on the bigger December 14 story update

V0.49b - hotfix

Hey Everyone,

Here's a small fix to yesterday's patch release

 

V0.48b hotfix

Hey everyone,

 

Here's a small hotfix to this mornings patch release.

 

 

V0.47d - hotfix

Hey Everyone,

 

Here's another small hotfix, this time solving some issues with saving and loading the new procedural vertical walls.