V0.70b

Hey Everyone,

Here is a small hotfix for some issues that came up in Friday’s v0.70 patch release.

For the full list of v0.70 patch notes, please visit:

http://steamcommunity.com/games/242760/announcements/detail/2668808741600299074 

 

 

  • Fixed drinking boiled water from pot not providing hydration
  • Fixed draw distance on lizards and rabbits being too close causing them to pop on
  • (Multiplayer)Fixed a case of enemies sometimes not spawning in caves for clients
  • (Multiplayer)Fixed a case of enemies not drowning when underwater
  • (Multiplayer)Fixed a case of in cave status staying on for clients if they exited a climbing exit whilst climbing very close behind another player

 

 

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.51b

Hey everyone,

Here's a small hotfix to some issues that came up in last night's patch release:

 

V0.51

Hey everyone,

For this patch we focused on opening up the door at the bottom of the sinkhole cave. The door is locked and you'll need to find the keycard in order to get inside.

V0.50c - hotfix

 

Hey everyone,

Here's another small hotfix to the patch released earlier in the week, this time fixing an issue with water holders.

 

V0.50b - hotfix

Hey Everyone,

Here's a small hotfix, fixing some issues with clients loading into multiplayer games.

 

V0.50 -  Balance and bug fixing

Hey Everyone,

For this patch we've focused on bug fixing and some balance tweaks. It's a small patch as most of the team is working on the bigger December 14 story update

V0.49b - hotfix

Hey Everyone,

Here's a small fix to yesterday's patch release

 

V0.48b hotfix

Hey everyone,

 

Here's a small hotfix to this mornings patch release.

 

 

V0.47d - hotfix

Hey Everyone,

 

Here's another small hotfix, this time solving some issues with saving and loading the new procedural vertical walls.